yetģ) Projectiles shadows (as far as it looks projectiles have ligths, but no shadows - remember how awesome it was when imp's fireball casted shadows of imp arms and rest of body on walls and floors? You cant see this in BFG)Ĥ) Darker lights and shadows (at the moment it can be fixed barely by console r_overbright 1 and r_lightscale set to 1, however despite ID programmers claims it does not match original doom 3 ligting, instead of making just shadows darker, it makes enlighted areas darker in upleasant way, where white color starts too look like grey, something is wrong here and needs to be fixed - this was vital to DOOM 3 survival horror atmosphere which is ruined now)ġ) Uncompressed TGA textures should be added to packs if they are not already there - (original doom 3 have 2 sets of textures - precomressed DDS and uncompressed 32bit TGAs, seems like DOOM3 BFG missing uncompressed textures - this makes old textures looks ugly becasue of many texture artefacts, which despite ID devs claims are NOT MINOR and driving everyone who lover original clean textures - crazy)Ģ) Uncopressed Real-time textures (its not clear if doom 3 BFG usese only precomressed textures or always compress them when they loaded from disk to memory, original doom had options to turn both pre-compression and run-time compression off - this missing in doom 3 BFG)įor both of settings these CVARs should be restored, so 0 value would match Ultra settings where no compression was used in DOOM 3 original release 1 1 1 0 * 2 2 0 0 1 1 1 0Ģ.1) Uncompressed ROQ\BIK files (jesus i cant believe you even managed to ruin this - old vide files was smooth, new vide files are so compressed and low res so there are blocks, artefacts and blurs everywhere. If somebody can list places where those sources was removed, please do it!ġ) Flashlight shadows (missing in SP only, but for some reason enabled in MP by default)Ģ) Muzzleflash lights and shadows (look here in original doom 3 every gun was a ligthsource during fire, casted light and shadows everywhere.
#Doom 3 bfg x3daudio1 7 dll Pc
This is my list of features, that was removed or screwed in BFG and needs to be fixed or turned on in patch:Ġ) Some light sources on level dont cast shadow anymore, was turned off for performance on old consoles, but why its not restored on Pc? Needs to be restored just like they was in original PC version. Hey guys, instead of complaining, lets try to ask gently to return missing must have features into DOOM 3 BFG by next patch.